Unit 32 Cameron Douglas
Capturing & Editing Audio Data
Recording Audio Files
Throughout the protect i used a selection of microphones and microphone techniques to achieve the sound i wanted. The first thing i recorded was the drums. i recorded the drums using 3 different microphones. to mic the hi-hat i used a sure sm57. due to its high frequency response i thought that it would give the high end of the hihat a nice crisp sound. i also used a audix d6 on my snare drum. This microphone is commonly used as a bass drum microphone because of its low end pickup, however i thought that this microphone would be perfect for my snare to create a darker sound.
Another instrument that i recorded was a piano. my two microphones of choice was the se electronics se5 small diagram condenser microphone. Condenser microphones are known for their sensitivity i also wanted the microphone to be a small diaphragm microphone because of its ability to keep up with fast transients. When recording my piano i learnt about the proximity effect. This rule states that cardioid microphones exaggerate the bass frequencies when they are placed near a sound source and the closer they get to a sound is the more bass the microphone will pick up. so barring this rule in mind i experimented with different microphone positions, some being very close to the strings of the piano and some being further away. what i found is that when the microphone is further away it pics up a more ambient sound and when the microphone is closer it picks up more of a dry dead sound.To improve my process I could have changed the microphone position and lowered the gain of the inputs which would of helped to lower the amount of bleed.
Another instrument that i recorded was a piano. my two microphones of choice was the se electronics se5 small diagram condenser microphone. Condenser microphones are known for their sensitivity i also wanted the microphone to be a small diaphragm microphone because of its ability to keep up with fast transients. When recording my piano i learnt about the proximity effect. This rule states that cardioid microphones exaggerate the bass frequencies when they are placed near a sound source and the closer they get to a sound is the more bass the microphone will pick up. so barring this rule in mind i experimented with different microphone positions, some being very close to the strings of the piano and some being further away. what i found is that when the microphone is further away it pics up a more ambient sound and when the microphone is closer it picks up more of a dry dead sound.To improve my process I could have changed the microphone position and lowered the gain of the inputs which would of helped to lower the amount of bleed.
Loop Manipulation

Offline/Online Processing
online
I used online processing when bouncing my track. Online processing uses realtime bouncing technology to get an accurate representation of what is on the track. Online bouncing also helps to ensure the bounce sounds exactly how it sounds in the file. Despite the benefits of online processing it does take a substantial amount of time.
offline
Cut/Copy/Paste Techniques
i used pasting when to replay my four bar over and over again. similar to a loop however when you copy and paste each section is individual which means you can edit each one and change different features.
cut
I used the cut tool when i wanted to remove a section in the project but also be able to paste that same section into a different part of my project.This tool was very useful because it helped me to remove sections from my project without actually deleting them. using this feature more could have helped my workflow and to help me speed up the process.copy
To copying tool helped me arrange my project. After i had created the first four bars of the song then copied it and pasted it into the next four bars i repeated this process untill i had enough bars to compleet the song.

Track Automation

5 % doing this increased the amount of frequency that could be heard and gave the impression of a fade in. This effect gave the listener a clear image of the beginning of the track. i also wanted to make sure the song was a accurate representation of the original which used the same effect. I decided to leave the autofilter on because i wanted the piano to have a more dark surpassed sound. I cold have also used eq to do this. By lowering the eq gain I could have achieved the same sound.
Stylistic Interpretation
Tempo Track

Manipulation of Tempo
The tempo of the song was one of the hardest things I had to work on. This is because the original song is meant to be 135 bmp however the sample that i was working with was around 80bmp however it was hard to tell due to the fact that it wasn't played with a metronome. when i first made the track i thought that the piano sample would sound warped after i speed it up however it worked well even though i had to use flex time to make the sample on time with the rest of the song. If I had more time i would have re-recorded the piano part at the same tempo of the rest of the song. which would mean that i wouldn't have to stretch the sound and it would sound more natural.

Time Stretching

I used slicing in the from of the scissor tool. I used the scissor tool to cut my sample in the places that i wanted them. When recording my piano it took a few different takes to get it right, however with the scissors tool I could find a four bar section and cut the section that I wanted to use. This tool helped me to separate different sections of a audio track quickly
Beat-Marking
I did not use beat mapping in my song but i would have used beat marking to identify the transients of my sample. doing this would have helped me to make the sample on time. Beat marking is also useful for a audio file which changes tempo so when the tempo of the the global track.
Choosing and Combining Sounds

Controlling Expression
Track Automation

Controlling Timbre
Automation of Instrument Parameters
I used automation at the ending of my song. I used automation of tempo to change the tempo from 130 to 100 then to 85. This effect created a slow down effect similar to a vinal tape stopping. Looking back to achieve this effect better i could have used the slow down feature on the
de tool in logic which would have made the transition smoother.

Filter Cut-Off
I used filter cutoff on my bass drum track to do this process I used the eq plugin. I wanted my bass drum to have more definition to do this I used i low pass filter by cutting off all the frequencys above 2khz, doing this helped to cut out any instrument bleed that could have occurred while recording. I also used a low cut filter at 25hz to cut off all frequencys below. This is because humans only have a hearing range of 20hz to 20khz, so any frequencies bellow this point will not be heard but can muddy the track. To achieve the same result i could also have used a low and high pass filter to take out the bottom and top ends of the frequencies however i decided to use the channel eq plugin because i am more familiar with it.
Arrangement
Markers
I used markers in my track to help me to distinguish different sections. for example i used a maker to mark my intro verse chorus and outro. I created the markers by right clicking on the ruler and creating a new marker, once i had a marker i would name them.The markers helped me to move quickly and effectively through my track because i was able to quickly identify the different sections of my track. To use the markers to their full extent I could have set each marker to a different colour which would have helped me spot different sections easier.
I used markers in my track to help me to distinguish different sections. for example i used a maker to mark my intro verse chorus and outro. I created the markers by right clicking on the ruler and creating a new marker, once i had a marker i would name them.The markers helped me to move quickly and effectively through my track because i was able to quickly identify the different sections of my track. To use the markers to their full extent I could have set each marker to a different colour which would have helped me spot different sections easier.
Control of Structure

Awareness of Sections
Building Parts

Th I thought a monophonic texture at the beginning of the song would be a good contrast to the chorus of the song. Soon after the first 3 bars of the song the texture of the song changes to a homophonic texture. This is where the vocals come in and add a accompaniment to the piano. In the chorus the texture changes completely from a smooth homophonic sound to a polyphonic sound. In the chorus The texture changes to a polyphonic sound with a lot of different sounds working against each other. This change in texture gives the track more character and makes it become more interesting.
Introduction

Ending
I wanted the ending to slow don't a† the ending and slowly fade out and to have a nice resalution.
Panning
I used panning in my track in the vocal sample. I wanted the sound of the vocals to switch from left to right so I used automation to pan the vocals from left to right. I did this by clicking on the automation button and selecting pan, this enabled me to pan the vocals from left to right. Another way i could have dne this affect is to use the direct mixer in my and automated the direction of the sounds i did this
I wanted the ending to slow don't a† the ending and slowly fade out and to have a nice resalution.
Panning
I used panning in my track in the vocal sample. I wanted the sound of the vocals to switch from left to right so I used automation to pan the vocals from left to right. I did this by clicking on the automation button and selecting pan, this enabled me to pan the vocals from left to right. Another way i could have dne this affect is to use the direct mixer in my and automated the direction of the sounds i did this
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